The Camicia Nere is one of four Italian destroyers in the game. She belongs to the Soldati class along with the Ascari and is also an excellent unit for punch per points especially at a cost of 7 points.
Cost: 7 – Year: 1940 – Class: Destroyer – Set: Surface Action – Common
M:4 – 4 – 3
T: 2 – 1 – 1
Armor: 2 – Vital Armor: 6 – Hull Points: 2
Like the Ascari, the Camicia Nere is a versatile destroyer with the standard destroyer armor of 2/6/2 but with an above average depth charge of 5 and some powerful offensive specials. In a 100 point game she does best in the front of your line where she can quickly move to intercept an incoming submarine, fill the waters with torpedos, and stack a sector. The Camicia Nere will use her main guns to harass destroyers, the torpedoes to attack larger class ships, and assist with anti-aircraft. The goal with the Camicia Nere is to keep the subs away from your main set piece and to aggressively take out large ships with torpedo salvos. The anti-aircraft of 4 has a better change of scaring off incoming planes compared to the Antilope but do not expect a splendid fireworks show from her. Having 5 depth charges is key to the Camicia Nere’s versatility allowing her to fend off submarines.
The Camicia Nere’s main guns are weaker than the other class of Italian destroyers but are not to be ignored if the opposing player ends up in a toe to toe match with your heavy firepower. If the opposing player has moved in and engaged your main battleship your Camicia Nere should already be in the same sector. If you have another non-destroyer unit in the same sector, pull them out and cycle another destroyer into the square for a total of three units. Preferably cycle the Ascari into the sector if she is available to you. By having two destroyers in the same square you have two sets of main guns attacking the incoming destroyers, have two sets of depth charges, and another set of anti-aircraft. But the main reason is the special the Camicia Nere has, torpedo salvo, which grants a +1 on each attack die when making torpedo attacks. That means a torpedo roll of 5 and 6 is a success and at range 2 your chance of landing 4 points of torpedo damage went from 2.78% to 11.11%. While 11% seems small every torpedo is a potential game changer and each dice went from 1/6 to 1/3. If you have the ability to stack two Camicia Nere in the same sector you now have 4 torpedoes at range 1 with a 1/3 chance to hit. It’s hard to argue with those odds.
Overall this Italian destroyer is a key piece in a small and medium sized game and the key support unit of a small task force in a larger point game because of her versatility and ability to stack in a sector. I like her for a 100 point game as the front line with almost any other unit above a destroyer. As an added bonus if you are playing the year restrictions she enters relatively early in 1940 with the Andrea Doria and Caio Duilio.
What are your thoughts on the Camicia Nere for Axis and Allies: War at Sea games? Do you think I put too much faith in the Close Escort and Torpedo Salvo specials? Even at 7 points?