Battle Report Warhammer 40k Space Wolves vs Necrons 2k

Jun
26

Battle Report Warhammer 40k Space Wolves vs Necrons 2k

Back in February, during the 10 minutes in which 6th edition lasted, we had a match between Absolut Lush’s Necrons and my Space Wolves, who clashed in a brilliant display of poor tactics, a loose understanding of the rules, and some awful, awful die rolls. So, for your enjoyment, I’ve captured it as accurately as possible in the space below!

Sadly, the Necron list is largely anyone’s guess and I apologize in advance for my butchery of their unit names. Do bear in mind these were “fun” lists; and we had to proxy a few things, mostly Ghost Arks, as Lush didn’t have any with him. Again, bear in mind we were both very new to 6th Edition at the time and both of us had just thrown everything we could out there as a 2025 point mess. No, I don’t remember why we thought that many points was a good idea.

Terrain

As can be seen in the picture below, we went with a river down the middle and a single bridge to cross with defensible buildings all over the place. It was going to be Urban, close quartered, and violent. Or so we thought.

Bloodclaws_massed

A huge mass of unprotected infantry on foot; what could possibly go wrong?

Crowded_table

Madness?!? THIS. IS. WARHAMMER!

Troop Lineup

Troop – Grey Hunters Pack (10 models) – 215pts
Options: Frag and Krak Grenades – 0pts
—————————-
10 Grey Hunters – 180pts

Weapon1: CCW and Bolt Pistol
Weapon2: Boltgun
Other Options: Flamer, Plasmagun, Plasma Pistol, Power Weapon

Transport – Rhino (1 model)
1 Rhino – 35pts

Weapon1: Storm Bolter
Weapon2: None
Other Options: Smoke Launchers, Searchlight

HQ – Rune Priest (1 model) – 145pts
—————————-
1 Rune Priest – 145pts

Weapon1: Runic Weapon
Weapon2: Plasma Pistol
Other Options: Runic Armour, Wolftooth Necklace, Frag and Krak Grenades

Heavy Support – Space Wolf Predator (1 model) – 140pts
—————————-
1 Predator – 140pts

Weapon1: TL Lascannon
Weapon2: Heavy Bolter Sponsons
Other Options: Hunter-killer Missle, Smoke Launchers, Searchlight

Elite – Wolf Guard Pack (5 models) – 490pts
—————————-
1 Terminator Wolf Guard – 38pts

Weapon1: Wolf Claw
Weapon2: Storm Bolter
Other Options:

1 Terminator Wolf Guard – 48pts

Weapon1: Thunder Hammer
Weapon2: Storm Bolter
Other Options:

1 Terminator Wolf Guard – 48pts

Weapon1: Wolf Claw
Weapon2: Wolf Claw
Other Options:

1 Terminator Wolf Guard – 43pts

Weapon1: Wolf Claw
Weapon2: Combi-flamer
Other Options:

1 Terminator Wolf Guard – 63pts

Weapon1: Power Weapon
Weapon2: Storm Bolter
Other Options: Cyclone Missle Launcher

Transport – Land Raider (1 model)
1 Land Raider – 250pts

Weapon1: Two TL Lascannons
Weapon2: TL Heavy Bolter
Other Options: Smoke Launchers, Searchlight

Troop – Blood Claws Pack (5 models) – 185pts
Options: Frag and Krak Grenades – 0pts
—————————-
5 Blood Claws – 100pts

Weapon1: Close Combat Weapon
Weapon2: Bolt Pistol
Other Options: Power Fist

Transport – Razorback (1 model)
1 Razorback – 85pts

Weapon1: TL Lascannon
Weapon2: Hunter Killer Missle
Other Options: Smoke Launchers, Searchlight

Fast Attack – Fenrisian Wolf Pack (5 models) – 40pts
—————————-
5 Fenrisian Wolves – 40pts

Weapon1: Close Combat Weapon
Weapon2: None
Other Options:

Fast Attack – Fenrisian Wolf Pack (5 models) – 40pts
—————————-
5 Fenrisian Wolves – 40pts

Weapon1: Close Combat Weapon
Weapon2: None
Other Options:

HQ – Njal Stormcaller, Lord of Tempests (1 model) – 270pts
—————————-
1 Njal Stormcaller in Terminator Armour – 270pts

Weapon1: Staff of the Stormcaller
Weapon2: Bolt Pistol
Other Options: Wolftooth Necklace, Saga of Majesty

Troop – Blood Claws Pack (15 models) – 275pts
Options: Frag and Krak Grenades – 0pts
—————————-
15 Blood Claws – 275pts

Weapon1: Close Combat Weapon
Weapon2: Bolt Pistol
Other Options: Flamer, Plasmagun, Plasma Pistol, Power Fist

Fortification – Imperial Bastion (1 model) – 110pts
—————————-
1 Imperial Bastion – 110pts

Weapon1: 4 Heavy Bolters
Weapon2: None
Other Options: Icarus Lascannon

Elite – Space Wolf Dreadnought (1 model) – 115pts
—————————-
1 Dreadnought – 115pts

Weapon1: Assault Cannon
Weapon2: Dreadnought CCW w/ Heavy Flamer
Other Options: Smoke Launchers

Dhoooom Ark

Really annoying Dhoom Cannon

Ghost Ark

10 Warriors aboard

Ghost Ark

10 Warriors aboard

10 Warriors on foot

5 of the Sniper rifle carrying guys (Sorry; Necrons aren’t my army!)

5 Destroyers

5 Immortals with the Royal Court in reserve for deep strike

3 swarms of scarabs.

1 Shard of C’Tan

Battle Report

Round 1: Necrons

Predator_Boom

That smoking crater? That used to be my tank…

I went for the initiative steal after Lush won it, but failed to seize. The Necrons opened with a deadly salvo from their destroyers that killed my Predator outright on the first hit and did significant damage to my Land Raider. Owing to forgetting the rules; deep-striking into the midst of my assembled troops next happened with the entire Royal Court deploying next to the Land Raider and going to town on my hapless warriors. Njal proved too tough a nut to crack and the big D cannon dropped harmlessly off the side of the Imperial Bastion. The Necrons opted not to move up other than shifting around the Ghost Arks, favoring instead to lay into my lines with their superior ranged firepower.

Round 1: Space Wolves

About those deep striking Necrons…

First, I sent my Fenresian Wolves on the charge to the bridge; I figured they were going to die to the big D cannon just sitting back. Meanwhile, the terminators charged from the Land Raider, the Dread turned and fired on the Necron Royal Court, and the Blood claws fired their laughably ineffective bolt pistols. Fortunately, all three units had flamethrowers and were happily melting Necron faces quickly. The Blood Claws raced into melee first and rolled *ridiculously* well, cleaving down the entire Royal Court before the Terminators or Dread could join the party.

Meanwhile, back at the ranch- err…Bastion, my Icarus gun was harmlessly drilling massive holes in the ground around the Necron Ghost Arks to the delight of my opponent. The Razorback managed to pick off a destroyer, but the Necrons remained otherwise undamaged at the end of 1.

Blood_Claws

Blood for the Blood Claws!

The Icarus Cannon had a commanding view

The Icarus Cannon had a commanding view

Round 2: Necrons

Eager to prevent the furry legion from taking the bridge, the Necrons inexplicably charge the Wolves with Scarabs. I normally don’t take pictures of dice rolls and Scarabs aren’t very good at melee to begin with, but I feel the following fail rather worthy of immortalization. This is the melee check rolled by the Scarabs vs the Wolves:

Bad Dice

Ignorant of the “Tempting Fate” angle, the Space Wolves player mocks the Necron melee roll.

End of Necron turn 2, the great furry massacre

End of Necron turn 2 : The Great Furry Massacre

In the fracas that ensued, the wolves were able to destroy the Scarabs. Sadly, the dread furballs of Fenris were then smashed by the Necrons actual forces. Their brave sacrifice shall be remembered. The destroyers managed to hang another point of damage on the Land Raider during the round, but the Wolves weathered the rest of the storm. They were developing a healthy hatred of Gauss weapons.

Round 2: Space Wolves

End of 2; Space Wolves in No Man's Land while the Necrons continue their slow but inevitable advance.

End of 2; Space Wolves in No Man’s Land while the Necrons continue their slow but inevitable advance.

What was going badly for the Wolves now got worse. The remaining Wolves surged forward only to be easily dealt with by the shard of C’tan. Meanwhile, the Land Raider, Icaraus gun, and Razorback were able to kill the Destroyers (with a Jaws of the World Wolf from N’Jal lending a hand vs the Destroyers), but they were utterly unable to penetrate the tough shields of the Ghost Arks which crept ever closer to the bridge and spilling forth. The Terminators managed to pick off one of the Necrons across the river, but it was disappointing given the sheer volume of fire they’d directed there. The Grey Hunters managed to finally debark their Rhino into the square grey tower. I had a feeling this indicated bad things ahead. I was right.

Round 3: Necrons

Necrons_Supreme

This is what a rout in the making looks like

You may have noticed the awful decision to place my HQ, a Rhino, and a Dread right next to a Land Raider with one hit point left. The Necrons dropped the big D right in the midst of that. Combined with fire and damage from explosions, the Land Raider, Rhino, and Dread were all insta-killed. Njal was slightly annoyed, then single gauss cannon fire managed to hang a point of damage on him. Meanwhile, the shard of C’tan decided to be bad-ass and killed the remaining Wolves on the bridge. Remaining Gauss cannon fire rained down on my lone Razorback, seriously damaging it as well. This was not going well at all for the Space Wolves!

Round 3: Space Wolves

Like any good Wolf when the chips are down, I resolved to go out in a blaze of glory; what with the biting and the clawing. First things first though, the Icarus gun; fond of drilling holes in the ground finally connected and spectacularly blew through the side of one Ghost Ark, blowing the vehicle apart and killing most of the troops on board.

Big_Boom

Big Badda-Boom

Comeback in the works?

Comeback in the works?

With a glimmer of hope, the Space Wolves tried to press their attack. With Terminators waddling through the difficult terrain and the Blood Claws rolling a spectacular minimum on their runs, Njal was left with an onslaught of things coming across the bridge to deal with. While the other Rune Priest fired living lightning with laughable ineffectiveness, Njal brought the feared Jaws out and got several troops; even killing the mighty Shard of C’tan, which failed it’s check. This was dubbed “Bullshit”. Fire from the Greyhunters cut down several of the Necron sniper team, while the heavily damaged Razorback landing a hit that immobilized the remaining Ghost Ark on the bridge.

The D cannon was still ready to drop circles of death on the Space Wolf forces, but both Ghost Arks were out of the fight and somehow half the Necron troops were now destroyed along with their only heavy weapons. Suddenly, there was life in my Space Wolf forces who had seemed destined for a tabling just the previous round.

Round 4: Necrons

At the start of Round 4, the Necrons had taken some heavy punishment in the bottom of the 3rd, but were now poised to strike back as most Space Wolf units had had to advance into the open to make their push. To this end, the Necrons disembarked from the remaining stuck Ghost Ark to finally put an end to this N’Jal nonsense once and for all.

Start of 4

Start of 4

Necron_Troops

March of the Dead

N’jal goes down in a hail of Gauss cannon fire. He dies gloriously, cursing the foul rust buckets and their Xeno ways. N’jal finds death in the service to the God Emperor of Man, but his sacrifice is not in vain. By focusing every attack on N’jal, the Necrons have missed a chance to kill the terminators and Blood Claws behind him…and a Grey Storm is coming.

Round 4: Space Wolves

While N’Jal has fallen, the remaining Space Wolves take advantage of the range to finally charge into combat, screaming their war cries! The Grey Hunters focus on destroying the falling back metal men while the Wolf Guard finally get to the meat of the fight and bring devastation to their foes.

With the Bridge in hand, the remaining forces fell in to push into the remaining Necron Warriors. The final confrontation was at hand.

Charge

N’Jal has fallen, but he shall be avenged! For The God Emperor! For Russ! For Fenris! Onwards Brothers!

Wolf Guard crush the Necron warrors, sweeping onto the Bridge

Wolf Guard crush the Necron warrors, sweeping onto the Bridge

Round 5: Necrons

Time to press or die gloriously!

Time to press or die gloriously!

At this point, the Necron forces were down to 13 warriors and the Doom Ark. Meanwhile, Space Wolf forces consisted only of 9 Grey Hunters, 19 Blood Claws, 5 terminators, a Rune Priest, a really beat up Razorback, and the world’s biggest worm driller. Necron fire focused on the bridge and my surviving Wolf Guard Terminators. Amazingly enough, they made every save with a hearty laugh and various claims of the Necron’s parentage and their preference to lay with various forest animals.

Round 5: Space Wolves

For only the second time, the Icarus gun landed a hit, blowing straight through the Doom Ark and ending it’s rain of death once and for all.

Icarus, Baby!

Icarus, Baby!

The remaining Terminators swept forward overrunning the surviving warriors and those not in their path were felled by Grey Hunters and the Razorback.

When the dust settled…

When all of our objectives and specials were counted up and the bounties for units tallied, the final score was a 9-14 affair in favor of the Space Wolves; but a match far closer than the final score or last round would indicate. Had the Shard of C’tan not failed an initiative test on the bridge, this could have been a *very* different match.

I look forward to facing them again in the new 7th Edition rules; where my Rune Priests are heavily nerfed…but where the Sons of Russ will have some new tricks in store for the great metal menace!

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